Animation and Post Production (3/3)

Lesson by admin | Official 5SRW study material


LESSON #Animation and Post Production

  • HD VIDEO / Narrated / 18′
  • Basics of After Effects;
  • Import RGB sequence and Render Elements;
  • AO application in a sequence;
  • Color balance;
  • Time line settings;
  • FPS speed settings;
  • Processing sequence;
  • Final animation;

 

Importing sequences in After Effects

After Effects works very similar to Photoshop. As you know they both come from Adobe family, so do not worry to get familiar with the interface as notice that are very similar at least in the basic tools; layers work in the same PS way so you can choose the Render Elements you want and manipulate them in AE.

In the following video you will learn how to import images generated in 3ds Max and V-ray and create your final video:

Note: There is a large amount of tools to modify your animation, but now we will see the basics to create common sequences.

CONCEPTS:

  • Import your sequence from Import>File;
  • Remember that your sequence must have a continuous order in the name;
  • Do not forget to activate the “Sequence” box to make sure that AE imports the whole sequence;
  • If you want to make adjustments to the composition go to Menu Composition> Composition Settigns;
  • Use the adjustment layer to avoid affecting the original files;
  • To generate your final sequence go to Menú Composition>Add to render Queve;

 EXERCISE:

Download files and do your own test sequences in After Effects as shown in the video.

 

Camera path

In this Extra lesson I will show you other additional ways to generate the pre-calculation, and the differences between each; the use of these depends on your needs. You will learn to optimize the pre-calculation and improve quality to sequences like “Fly Through”. However do not forget that creating pre-calculation depends to the camera, if it goes in one direction or in different directions.

In the following video you will learn new pre-calculation techniques:

Note: Pay attention using different types of pre-calculation because not all have the same purpose.

CONCEPTS:

  • Once you’ve generated the pre-calculation modify the values ​​in the GI for the final pass won’t have effect;
  • “Area” is the best option to avoid flicker ;
  • Keeping the DMC to 40 can help you to avoid flickers in reflections;
  • Remember that 1frame technique is useful only if camera moves in one direction;
  • Noise Threshold  is taking an important role, apply the same principles of 5SRW;

You can make small tests with a simple scene to see the differences between different techniques.



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