Lesson 7 – Textures and UVW Map

Lesson by admin | Official 5SRW study material

In this video let’s see how to create a Standard Material and how to manage the mapping:


  1. Create, assign and delete materials
  2. Assign texture to objects
  3. View textures in viewport
  4. Global Mapping coords shortly
  5. UVW Map modifier


The preparation training ends here!
Now you know the basis to efficiently use 3ds Max and completely enjoy the course

Back to your dashboard and start with the 10  V-RAY LESSONS TO START

For support please contact: support@learnvray.com