How to add new materials if the editor is full?
Lesson by admin | Official 5SRW study material
At first, click the right button on the slot, then select a different option like “5×3” and “6X4“: try to select them. The available slots will be 15 or 24, depending on your choice.
But.. Is 24 the maximum number of materials you can have? Certainly not.
What actually happens if I select a material, then click “X“? (reset map to default setting)
A window will appear with 2 choices:
1) If we choose the 1st option:
- you reset all the material parameters
- the object in the scene continues to be connected to this material
(Just note that the box in the viewport suddenly turn gray)
2) If we choose the 2nd option:
- object and material will be “disconnected”
- the material in the slot will resetted and associated with nothing
- the object in the scene will preserve the material that was before the cancellation
To create new materials we usually choose option 2, put temporary aside a material to create a new one.
CONSIDER THE MATERIAL EDITOR A
TEMPORARY PLACE FOR EDITING MATERIALS
To re-edit a material removed, go to the material editor and bring it back in the Material Editor as follows:
Get Material -> Scene -> Double-click the material you want back
CONCLUSION
The material editor is a sort of “palette” where temporary support materials to create and associate them easily.

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