Unwrap workflow 02

Lesson by admin | Official 5SRW study material


LESSON # Unwrap workflow 02

  • Video – 18:57 min
  • Download max file
  • Finalizing UV’s for the shoe
  • Tweaking UV’s in the viewport
  • Applying Pelt map for solving complex geometry clusters
  • Tips and tools when manually working with transforms in the UV editor
  • Packing and rendering UV’s
  • Viewport Canvas overview

This is the image you’ll be able to create at the end of this lesson:

Shoe

 

 

 

LET’S START

Finally we revise additional tools for dealing with complex clusters. Finalizing our UV’s for texturing involves checking that the texture appears accurately on the object and that the seams are tidy. Viewport workflows along with viewport canvas becomes a sure way to iron out the problems with stretching and seaming.

Watch the next video to learn more about rounding of your UV’s.

CONCEPTS:

  • Combination of various tools leads to great results
  • Various textures present different challenges
  • Deal with unwanted seams though viewport canvas

 

MORE INFO
Here you can put aside as text/images (just if you need) some topic or some example that you didn’t show during the video

 FILES TO DOWNLOAD:

Download these file repeat and verify the process:



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